Friday, August 15, 2008

How Long Is Too Long?

http://www.joystiq.com/2008/08/14/new-final-fantasy-xi-boss-could-take-24-hours-to-kill/

Remember, Final Fantasy XI is not like the other ones. The other ones can be paused, single player... FFXI is not. FFXI is like World Of Warcraft.

With that said, it's well known within the gaming community that FFXI is one of the more intense MMO's out there in terms of dedication, but when you start making players physically ill from having to slave away at one boss for 24 hours (they can't do shifts because the boss only allows 18 people in at once), then there's a problem, especially when the boss is on a server with elite players that are using characters with ridiculous stats. The irony of this is SquareEnix's message before logging into FFXI, essentially saying to not ignore family, friends, work, or school because of the game. When a boss takes longer than the average human is awake, you need to look in the mirror and face the irony of your log in message.

I understand epic boss battles. I've played games for ridiculous periods of time. Never, however, have I ever put myself into physical or mental harm because of a video game. If I was starting to feel like I was going to pass out from a game, I would turn it off. Simple as that. I'm sure that casual gamers are now scared off from even approaching FFXI (where most people consider 2 hours a long gaming time, that's a normal boss battle.)

SquareEnix has more creativity in them to come up with better ways to keep people drawn into FFXI (and thus making money off every players monthly fees) than to make a miserable, unhealthy time sink of a boss. The reactions of some people disgust me as well - although a majority of the people say that this is completely wrong of Square to do, there are those select few out there who just can't grasp it. Example: "I applaud them for doing this. Now, people will be able to not only experience a long battle inside the game, but a physical and mental battle that they've never seen before."

What's your take on the situation? Do you think Square Enix is taking it too far with the length of time on this boss?

Mega Man 9 Achievements, Braid Interview Soon

After getting my braces off and looking devilishly handsome, the Mega Man 9 achievements for the 360 version went up. When MM9 comes out in September, I'm sure I'll punch myself in the face, thus needing braces again.

http://inside.mygamercard.net/2008/08/12/achievements-for-mega-man-9-reward-the-hardcore/

Clear the game without dying? Beat the game 5 times in one day? Defeat 1000 enemies? Jeeze. Talk about hardcore.

I must say, I love that they are going retro with this, since there hasn't been a true Mega Man sequel in almost ten years. The NES look and sound is completely retained - you have to give them credit for doing that. They're even keeping the bus from the NES games, such as the screen flicker and inability to have more than 4 enemies on the screen (though these can be disabled).

Here's a gameplay video of it: http://www.youtube.com/watch?v=5V0tMTIXs9g

I'm going to be launching an actual blog soon, and I'll have Facebook feed the posts from there to here so you won't be missing anything, but I do suggest posting there when it is launched. The blog will contain my last two reviews as well as an interview I scored with David Hellman, who worked on Braid. He did all of the character/artwork design in the game. You can see some of his work at http://www.davidhellman.net/ If you have any questions for me to ask him, please let me know. I already have a few, but more wouldn't hurt.

Braid Review

Tim - character of the year.
Breathtaking.

To be able to write a review on Braid is like trying to describe those moments in life where you tell your friends that “I guess you just had to be there.” They don’t get it and they move on. Braid, in a nutshell, is exactly that situation. Based off of screenshots, Braid looks nothing more than a generic platforming clone. You run, you jump on things, you collect puzzle pieces, you fight boss, save princess. And then, you actually play Braid.

The best way to start the review is to describe all of Braid’s flaws before I can gush over Braid’s positive merits. For one, yes, Braid is $15 dollars, which makes it one of the more expensive Xbox Live Arcade games out there. Braid is also short. You will beat Braid in 5 hours, tops, making it a rather short game. You will not compare this game graphically to Metal Gear Solid 4, seeing as it is a 2-D platformer.

Braid, however, will make you think. Braid, however, will make you feel emotions that video game never has before. Braid is brilliant.

At the heart of the game is a platformer with a time mechanic. In Braid, you play as a man in a business suit named Tim. Tim is searching for “The Princess,” which again, at the surface, seems like your typical platformer game. However, The Princess is metaphorical as well as literal, and the story hints that The Princess may not even exist. The references in the nonlinear story make The Princess seem as if you can apply it to anything: dreams, ambitions, your own past relationships. We are always chasing our own Princess, and with a clever homage to Super Mario Brothers, the Princess is always in another castle. You will think of your own life as Braid directly asks you questions, such as “What if we could rewind and start all over again? Why do our mistakes have nothing but punishments? Why can’t they just be lessons learned?” These questions are the kindergarten stuff that the game asks (forums are going crazy about how to interpret certain parts of the game.) Braid’s story is a massive psychological mind game into not only the characters life, but your own. The story is a significant part of the reason that Braid will pay you back tenfold whatever you invest in it.

I need to dedicate a paragraph to the ending of the game, which, I promise, I will not spoil. The ending of Braid is hands down one of the best endings I have ever seen. I have been playing games for almost 19 years, ever since I was able to beat my older brothers at Gradius at the age of 1. I was emotionally hit by the death of Aeris in FFVII, the magnitude and epicness of Chrono Trigger, and experienced the amazing story of the Metal Gear series. The ending of Braid will forever be in my mind as in the same league as those games. You honestly will not know what to think when it hits you. Everything clicks in the ending, and yet, there's tons of room for interpretation.

Beautiful.
As Tim, you cannot die. You cannot fail. You can just rewind your mistakes and start over as far back as possible. “But wait, didn’t Prince Of Persia and Blinx do the same thing?” Yes, they did, but they used it more as a gimmick - if you failed, you rewound and started again. Sounds similar, right? Braid sets itself out by making it the core game mechanic. Certain items in the game are illuminated green, which means that if you grab it and rewind, you carry it with you. So, let’s say there is a pit with a key. Jump down and grab it, but wait, you can’t jump back up! Well, just rewind with the key in your hand and you’re set (and yes, this is the most basic puzzle.) In one world, when you walk to the right, time moves forward. Walk to the left, and time moves backward. Another world creates a doppelganger when you rewind that performs your last action before the rewind. Each of these unique ideas play into all of the puzzles in each of the worlds.

The game itself is non-linear, which really helps out on the difficulty. Can’t beat a puzzle? Come back to it later. Each world is entered by going to a different room inside a house. The puzzles in the game have a puzzle piece at the end of them. Each world has 12 puzzle pieces that you put together to form one big puzzle, and once you put together said puzzle, a section of a ladder appears inside the house. There are six worlds in the entire game, but you must complete the five in the lower portion of the house before the ladder is completed, which takes you up to the attic to the last world, which is the epilogue of the game.

Braid’s puzzles are frustrating, but rewarding in a sense of self-accomplishment. There are times where I thought that completing a certain puzzle was impossible. After giving it some thought and looking it over, I tried new ideas, and eventually was able to break down each puzzle and put it together to get a solution. No game in recent history gives you the satisfaction of completing puzzles like Braid does. None of them are trial and error puzzles. They all have solutions that make sense once you complete them. None of them put the wool over your eyes – they are simple, yet the solutions are hidden enough that with enough work, you will figure out what to do.
Donkey Kong reference for the win.


My review does no justification to this game. Look at Metacritic (a collection of various reviews around the internet combined into one score) if you need any more proof, where Braid is sitting at the 10th highest rated 360 game as well as the top Xbox Live Arcade game with a 92%. I loved Geometry Wars 2 and I think I made that pretty obvious in my last review, but games like Braid do not come often. You will be sorry for missing one of the best games in a long time if you pass this up. Braid is this years Portal – creative, cheap, and a game that will set the standards for others in the genre. Where Portal rewrote the rules to first person shooters by infusing it with a puzzle element and keeping it under 4 hours long, Braid rewrites the emotional experience and time mechanic for games to be benchmarked by.

If the $15 dollar issue is a hurdle for you to get this game, then let me bring up a point that someone made that really struck me as a good thought. Consider that Jonathan Blow, Braid’s creator, did not want to make a standard Xbox Live Arcade game – a $10 game that is usually a hack at a remake or a cheap little thrill. Consider that he wanted to make a great game. The $15 dollar price tag seems much lower in that sense already. As Penny Arcade said, people spend $15 on shirts with ridiculously dumb jokes and overpriced meals. Yet, when a game that matters comes along, all of the sudden $15 is the antichrist of videogames (forget the fact that people spend $60 on games that don’t even get close to what Braid accomplishes.) Jonathan spent three years developing this game, fine tuning every aspect to make it as perfect as possible. He didn’t send out a cheapened game like most developers for Xbox Live do.

The result: Braid is about as close as a game can get to being perfect.

(For those who have played the game, I’d love to discuss your thoughts, especially on all of the metaphorical parts of the game, interpretations of the story, etc. And yes, if you're one of my close friends, I am willing to let you borrow my 360 to play this. I want everyone to experience this game. That means you Brandon and Chris.)

Geometry Wars: Retro Evolved 2 Review

Epicly hectic.
The king of dual stick shooters returns for another round.

Remember when Grand Theft Auto IV came out and laid waste to every single imitator that copied one element or another from the series, yet still figured out a way to be innovative in the genre? Remember when Half Life 2 did the same thing?

Geometry Wars: Retro Evolved 2 achieves just that when it comes to the dual stick shooter genre. The original was a break out hit, first going from Project Gotham and then quickly becoming the most popular Xbox Live Arcade title. With the game's frantic top down gameplay mixed with stunningly simple, yet chaotic graphics - who knew basic shapes could look so good and play so well? Steering a ship in the shape of a deformed pentagon, you used the left stick to maneuver and the right stick to fire your weapon in the direction that you choose. Sounds simple, until waves upon waves of various shapes were on the screen with fireworks exploding all over the place. You went for a high score and nothing else, just like the old school quarter eating arcade machines. When you finally died, you could compare your score to the rest of your friends list on Xbox Live. This simple set up more than paid itself off, seeing as the game was a mere $5.

(http://www.youtube.com/watch?v=w3nXML0SJRE << This is a pretty solid example of just how overwhelming the game can get. Don't worry, that's later in the game! You eventually can train your eyes to be able to find out where everything is in all of that mess. This is the FIRST Geometry Wars, by the way.)

So if it's not broke, don't fix it, right? Correct, except Bizarre Creations decided that, well, let's just tweak it. Let's take out upgradable guns and just give them one single gun. Let them keep the multipliers when they die. Let's throw some more enemies in there and make the game harder. Better yet, let's add more modes and multiplayer. After spending a few days with it, I am more than pleased to say that the tweaking really added something special to this game.

Snakes, gotta hate them.
Let's break down the modes from the beginning:

-Deadline. This is much like Evolved, except you are given a 3 minute deadline. You do not lose in this mode, but you do die. Dying makes you lose precious time that could be spent killing enemies and boosting your multiplier.
-King. One of my favorite modes, King gives you three circles at a time to fly in. When you're inside these circles, you can shoot at enemies as they sit outside the circle. The circle fades in about 3 seconds after you've entered it, forcing you to move to another. What's really cool is that in this mode, once you're out of the circle, the music gets extremely muffled, barely being able to hear the bass and snare, until you re-enter another circle. Here it is: http://www.youtube.com/watch?v=q8GB99Dmsj4
-Evolved. Just like the original Evolved, except now that you cannot lose your multipliers after death, you're guaranteed to break your older scores from the original.
-Pacifism. My favorite mode. Based off the Achievement for not shooting from the original game, this game disables your gun. From here, you are required to avoid enemies and fly into gates, setting off a small bomb to destroy trailing shapes. Only one type of enemy appears, but they can get extremely overwhelming if you are not on your toes. For the record, I have 44 million in this mode... the top score on my friends list is 596 million. Some people are just plain good. This is a video of the mode in motion: http://www.youtube.com/watch?v=DfM8o71N6vY
-Waves. Orange arrowed enemies spawn in a row and move in a back and forth motion every three seconds. Eventually, you have sweeping walls of enemies, mixed in with random shapes floating around. One of the more difficult modes, but a blast to play in multiplayer.
-Sequence. You are given 25 stages to complete. Each one starts with 4 enemies, and after they're destroyed, an onslaught of enemies appear. Usually, it is the type of enemies you faced before that. Deadly mixes are created, like black holes with squares. Each stage must be completed in 30 seconds. If you die or run out of time, you move on to the next stage. I'm not sure if running out of time makes you lose a life, as 30 seconds tends to be enough.

King, Pacifism, and Sequence all give you one life and nothing more. This adds an overlooming tension when you are playing and feeds you the trademark "one more quarter" feel that arcade games used to give you when you got SO close to beating that one stage, but definitely would next quarter. Something really interesting about these modes is that once you master one, you transition the skills over into another mode. As I got better at Pacifism, breaking 1 million, breaking 8 million, 10, 22, and now 44, I've noticed that I have gotten a lot better at dodging enemies in other modes. Same with Waves. You learn to be able to fit through small holes that you have shot through and how to adjust to ridiculously overwhelming situations.

The interface of the game is really well done compared to Retro Evolved. When you enter the game, you are given the choices of Single Player, Multiplayer, etc. When you enter Single Player, all of the modes are there, given that you have unlocked them (which takes about an hour tops to get them all.) By the name of the game mode is where you sit with your friends scores. Once you pick a mode, the person who has the next highest score compared to you on your list is displayed in the upper right during the game, along with their score. Despite the fact that I don't know 90% of my friends list, I am compelled to let them know that I am better than them at this game. You keep striving to better the next person. A real sense of competition is laced into this, and the developers definitely deserve a pat on the back for the perfect integration.
Multiplayer goodness!

Multiplayer, like the rest of the game, is sold. All six modes are available, with Co-Op (one universal score) or Competitive (separate scores) available. What's great about multiplayer is that your strategies change as you start realizing who is in the lead during competition. Playing Pacifism and barely behind? Make the shapes that are following you intersect with your rivals ship. Thick competition in King? Beat them to a circle that they are headed for and move to a different one to keep them outside the rings longer. Competition tends to give more enjoyable experiences than Co-op, but either one is guaranteed to give you a lot of satisfaction.

The one flaw about this game? No Xbox Live multiplayer. All multiplayer must be done locally. Which, honestly, is understandable. With the reflexes needed for this game, lag absolutely cannot be an issue whatsoever. The developers stated that it simply was not possible because of lag. Kudos, Bizarre Creations, for at least letting us know why it was not in the game unlike other games lacking support.

Geometry Wars: Retro Evolved 2 is arguably the best dual stick shooter game in the genre. After the original laid waste and everyone imitated, the sequel came to remind everyone who was the boss. With gorgeous graphics, amaz
ing gameplay, great soundtrack, a handful of modes with high replay value for $10, you absolutely cannot pass this game up.

Final Fantasy XIII on 360

I guess I haven't had much time to type up my thoughts on the whole deal with Microsoft revealing the release of Final Fantasy XIII on the 360 on the same day as the PS3 version. Forgive me for my lack of timing. Next time, with such dishonor and shame laid upon me, I will strike my own neck with a knife, ending every embarrassing moment of my writing life.

The thing that strikes me as odd is not even related to the game itself, but the fanboys who are defending it. The 360 is the central piece of my gaming as we speak, and the Wii is its sidekick. While most of my games are played on the 360, sometimes the Wii likes to say "Hey, I'm decent too!" and gives me sickening addictions like Super Mario Galaxy and Dr. Mario Wii. When a game comes out for the PS3, I try to find some way of playing it since I cannot afford to own one (see: Kevin letting me borrow his for Metal Gear Solid 4.) I feel that this is a pretty unbiased way of playing video games as one can make it. Every system has its flaws and strengths and I recognize them.

So, back to my point, what drives me crazy is once a fanboy to a system loses a strength, all of the sudden, it's either absolute trash or the advantages between both systems are magnified to ridiculously high proportions.

Example A: All of the sudden, the hype from PS3 gamers went from "I love how this battle system looks" to "Oh well, of course with the way the series has been the past few games, it would go to an inferior system."

Example B: "I'd rather install the game anyways so I don't have to get up off of my couch to switch the disc twice!"

I cannot figure out for the life of me which one annoys me more. On one hand, does the spreading of one of the most legendary series of all time to another system really bother you that much? Don't you want people to experience what is so great about these games? On the other hand, are you really parading that difference to that extent? Why don't we talk about what the possible gameplay differences might be (which I hope are none) or how the graphics between either may fare?

Since when did it become such a problem to let everyone get a taste of something? Console wars will exist forever, but as someone who considers themselves a gamer, I must say I am embarrassed by some of the people who share a similar passion as I do.

Boss Galaga - Half launched!

That's right kiddos. Boss Galaga is alive. Done away with my Facebook Notes.

For those who are new here, I'm Ian, and this is Boss Galaga. I've been writing these blogs on Facebook Notes, and while hearing feedback from various people/friends was pretty awesome, Facebook is also extremely limiting in terms of who sees it. So, here we are. I'm expanding so I can get more people to read this, hopefully.

I'll be making Boss Galaga an official site soon, but until then, Blogspot will be the temporary spot for all the content. I say all as if I have a bunch of it, but I don't. I have an interview or two to post, and a few reviews that I've written recently so I'll be putting those up soon. It'll look like I wrote it all today, but don't be fooled, it's old.

I recommend commenting, whether it's negative or positive - just don't make it offensive towards myself or anyone. Immaturity won't be tolerated here. I love a good discussion, but let's not get out of hand here. Sarcasm is extremely appreciated, however.

So, welcome again. Hopefully you'll stay. I know I would.